In some ways I think the solution to that issue isn't so much in changing pollution, but in changing the way cities grow and shrink. Among other things, we all know that in a modern country with decent food supplies, storage technologies and transportation, the Civ food model doesn't work. A modern city does not depend solely on the local food sources.
If the resource model had a representation of this in the modern era, so that the growth and supply of connected cities was less dependant on local food supply, pollution wouldn't be a big of a problem in that respect. Growth in modern times should become more dependant on the total civ food supply than on local supply. More like the food model in MOO2.
Terrain could still play a role in city growth in such a model however. There could be an upper limit to the population that a city could support based on the surrounding terrain if not directly on the amount of local food production. A city all in grasslands would have an upper limit much higher than a city all in tundra or with lots of mountains. Again, MOO2 is a good example of what I mean.
Pollution could still have an impact, but it could be more of an overall civ level impact, along with possibly generating local unhappiness.
If the resource model had a representation of this in the modern era, so that the growth and supply of connected cities was less dependant on local food supply, pollution wouldn't be a big of a problem in that respect. Growth in modern times should become more dependant on the total civ food supply than on local supply. More like the food model in MOO2.
Terrain could still play a role in city growth in such a model however. There could be an upper limit to the population that a city could support based on the surrounding terrain if not directly on the amount of local food production. A city all in grasslands would have an upper limit much higher than a city all in tundra or with lots of mountains. Again, MOO2 is a good example of what I mean.
Pollution could still have an impact, but it could be more of an overall civ level impact, along with possibly generating local unhappiness.
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